Rumors have been going around that there will be new Playstation 4 news coming soon, and the rumors were true. The website Digital Foundry, a technical site, has given full details of the consoles specs, graphics, design and more.
Here are the official Specs of the Playstation 4
- CPU: Eight-core AMD processor running at 1.6GHz
- Graphics core: Radeon HD hardware, 18 compute units at 800MHz
- Additional hardware: GPU-like Compute module, some resources reserved by the OS
- System-on-chip codename: Liverpool
- Memory: 4GB GDDR5, 512MB reserved by the OS
Here is a video demonstrating the graphics capabilities of the new Playstation 4 (This video is made of a Alienware lapton, they use the same graphic card as the new Playstation 4 will)
This is the info we have so far on the Playstation 4: (Source)
Both the next generation PlayStation – and its Xbox competitor – feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry. The main processor architecture driving both consoles is said to be derived the new “Jaguar” technologycurrently in development by Intel’s arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance. The PC Jaguar products are set to ship later this year in a quad-core configuration – next-gen consoles see the core count double with some customisations added to the overall design.
Married to the eight-core processor, Orbis also features Radeon HD graphics hardware. We’ve previously suggested that AMD’s mobile “Pitcairn” design – the Radeon 7970M – could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD’s “Graphics Core Next” compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz. Incorporated into a design dedicated to cutting-edge visuals and gameplay, this hardware has some serious potential.
It is perhaps more than coincidence that these specs offer up the 1.84 teraflops metric for the Orbis GPU that was mooted yesterday, assuming that the figure is calculated in the same way that it is for AMD’s current “Graphics Core Next” range of products. At this time we cannot confirm the make-up of the Durango graphics hardware – rumours have circulated for quite some time that it is some way behind Orbis, but equally there has been the suggestion that the GPU itself is supplemented by additional task-specific hardware. We could not confirm this, but an ex-Microsoft staffer with a prior relationship with the Xbox team says that two of these modules are graphics-related.
Bearing in mind that the 7970M draws just 75W and that Orbis cuts out a couple of compute units in combination with a drop of around six per cent reduction in clock speed, we can easily envisage the unit drawing no more than 150W from the mains overall once we factor in RAM, CPU and storage power draw. This compares favourably to consumption that sailed perilously close to 200W on the original versions of the Xbox 360 and PlayStation 3 and should reduce the dangers of another RROD/YLOD debacle.
We also have hard data on Orbis’s memory set-up. It features 4GB of GDDR5 – the ultra-fast RAM that typically ships with the latest PC graphics cards – with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango’s favour – there’ll be 8GB in total, with a significant amount (two sources we’ve spoken to suggest 3GB in total) reserved for the OS.
There’ll be a relatively high CPU overhead too, with potentially two cores reserved for the customisable apps Microsoft wants to run in parallel with gameplay. Orbis has no such ambitions and may power past the new Xbox simply because it focuses its resources on out-and-out games power. There’s always the possibility that Microsoft has looked at the prior success of Nintendo and its own Kinect and come to the conclusion that chasing after the maximum in raw horsepower isn’t the way to win the next console war.
“The next-gen Xbox refines DirectX 11 for a fixed hardware gaming platform while Orbis sees a revised version of the LibGCM API used on PlayStation 3 and PS Vita.”
Don’t miss out on our post about the Xbox 720 pictures and specs, read all about it here
Check out our post on the new Playstation 4 controller here
This is the first official info we have about the playstation 4. After seeing the specs of the Xbox 720 and comparing them, which one would you choose? What makes the one you choose better then the other one? Let us know!